8.25.2010

Partition W.I.P #2



So Alan is pretty much done at this point unless you guys find anything wrong with him.

I just wanted to know what you guys think of Elyra's face and the way I did her scarf, I wanted to try to achieve a loose painterly feel with the flowing fabric altho I'm wondering if I should use a different brush.

Also now you can see better what the basic composition looks like. Any thoughts are appreciated.

8 comments:

Andrew Thompson said...

right now i got nothing constructive, just thought your chick looks like kate beckinsale. Oh and u gave her freckles! xD

Wes Talbott said...

wow she does kinda O.o not a bad thing :) and yeh she's had freckles since day one :p

D.R. Hovey said...

Compared to the guy, her face doesn't have much form. This is a difficult thing to add considering her face is pointed directly at your primary light source. Punching up a highlight on her cheek bone or pushing the rest of her face below the cheekbone into shadow should help define those two planes of her face. Take a photo of a girls face from that angle and in that lighting and you might see what forms stand out. As it stands, everything is looking up to snuff, but that face is flat.

Alex Lyon said...

Hovey makes a good point. But the only thing I can think to add as it stands now is that unless it's a stylistic choice, the rim lighting is starting to lose that twist of realism you have going on and is starting to feel more like a graphic outline. And as far as her scarf goes, I think the look of it is working well, the brush work is good, but I would love to see you make that bit hanging in the light sheer...

Great process shots, big leap from the last post though haha.

Wes Talbott said...

Thanks, yes the face is a very good point, I'll get right on that. The rim light actually is a stylistic choice, it's something I've seen in comics before that I have always enjoyed. I like how it accentuates their silhouettes among the chaos.

Br()wnie said...

cool stuff man, digging the style, real tight work, I agree with the above crits, I'll let you know if anything else catches my eye

Br()wnie said...

oh yeah- i meant to ask what program are you using? PS or Painter, producing a nice effect, and I applaud you sir for not using black in the the shadows you have so far. I guess that being said, looking back over the piece, I think, when everything as a basic rendering, just check out the values, switch to grey scale to see where you can punch the contrast, because there are some areas on the foreground male character, where his arm, although separated by different chroma, the value is relatively close- a small crit for a very impressive piece

keep up the great work

Wes Talbott said...

Thanks man, I use PS CS4. Once they are all rendered I plan on going back through enhancing lighting and making the far characters drop back and the front ones pop out aswell so I'll be sure to check the contrast at that stage.

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