Hey guys, I just wanted to post the progress ive made on this piece, kinda of a color rough, I'm kinda gettin artists block and could use some words of encouragement, let me know what you all think.


Mike Puncekar said...

I gotta say the colors are working out nicely, and it's not what I expected at all you were gonna go with, and I really liking it. The background especially is handled really well so far. Spots like the feet are looking really good as far as rendering goes.

I have some suggestions and some areas I see that are gonna cause some problems down the line, let me know if you want me to nit pick it apart. I had some typed out but I realized it was a bit harsh and you didn't really ask for it haha.

It's coming along though and I am liking it much more than your last one. This one is much more cohesive.

S. Alex Lyon said...

I'll agree with mike on cohesive feeling and color. I wont say more until mike has finished speaking. haha. Good direction so far though I'm really liking where this is going. Much stronger then I was picturing.

PhiL the Zombie said...

Thanks guys, and ALWAYS, go ahead and speak your mind, Id rather you say it sucks and have me improve it (even if it is still very rough at this point) then inflate my already large ego just to spare my feelings, I thought this was a shooting gallery anyway,

Jake Murray said...

Well, for progress, it's looking alright so far. One thing I notice right off the bat is that neither figure is casting any kind of shadow on the ground. One of my favorite parts about it so far is the woman-demon-thing's hand - there's a very clear and concise sense of the planes of the hand. There are a few anatomical issues (the woman's head seems a bit small for her body for instance), but thanks to the wonders of Photoshop, it's nothing a little transform and scale can't fix. As far as composition, the woman's upper body feels a bit cramped at the top of the piece. You may find (especially if you make the head bigger) that it will feel more visually comfortable to move her upper body down a bit. And finally, I'm curious as to which figure is intended to be your dominant aspect in the piece. As I see it right now, it's the bottom headless one. If this is right, then cool! If not, then you'll want to do some tweaking on that as well. WHEW! That got really long-winded! Sorry. Hopefully it comes across as me trying to help and not me being a jackass. :P Anyway, good stuff so far. Can't wait to see it once it's farther along!

Mike Puncekar said...

Jake touched on alot of what I was going to say.
Here's my suggestions anyway haha:

The first thing that stuck out to me was a lack of dominance like jake pointed out. And it was only upset more by that strong black and white contrast, accompanied by very dominant shaping.

I also went and flipped it to check, but her face is very skewed at the moment and it's mostly just about adjusting some of the angles on her face silhouette.

Personally I think her head size is fine, but that her chest is far too big for a bony woman. In turn it looks like you tired to fill that space in the rough and in this early stage with some stretch marks or sternum detail, but in the end it looks a bit wonky and is hurting your definition in that area. Have some fun and look at some reference or some topless women. I'm sure you won't mind.

Anatomy is pretty good right now especially since your playing with it, but I keep coming back to the woman's arm hold the scythe. Her wrist is as thick as her elbow, and if anything show taper back a bit more to agree with that perspective.

Most of all though, I think you need to work on your focus, and then organizing it through use of color how you want the eye to perceive it. Good ol' Dominant, sub-dominant, sub-ordinate jazz that I thought was complete crap when they told it to us.

I think those things are appropriate to figure out at this stage before you really render much further. Also curious to see if you are still gonna do something with that black space like in your roughs. After this point though, it's really all downhill, and these are things that aren't at all hard to implement. Hoping I didn't come off as too much of an a-hole, but I expect the same from you haha. Cause if I'm gonna spend more than 3 housrs on something (a lot for me as you know) I want it to be worth it, if I can keep my mind on it for that long.

PhiL the Zombie said...

Thanks guys, your really helpin me. I have to admit, I was a little pissed about the comments on the womans anatomy because I thought I was spot on. But taking a long hard look at it and my reference photo, you guys are right! I dont know where along the line my drawing got off but your right, she does look all ASKEW. Im definitely gona do some major retooling of that area.

Dont worry mike, I got something planned for that blackness area, I think you;ll like it alot.

Jake, yes the bottom figure is the focus, i plan to make that more obvious the more I work this. And i know he isnt casting a shadow, ive just been too lazy to get to that yet. Hes actually floating on water so its going to be more reflective than shadowy. The reason i haven't done it yet is I haven't found any good reference for it.

Thanks again for all your suggestions guys.

Mike Puncekar said...

No problem man. Anytime you work digitally, it's always good to flip the canvas horizontally from time to time. You'll catch things like skewed lines. I have a mirror behind my computer set up so I just spin around really quick haha. Bless the digital format.

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